![]() ![]() It’s so much more game oriented now! I was constantly swimming in circles in Sparkle 2 because I didn’t want to accidentally consume too many of the wrong color and then lose my ability and general tone. Yes, the changes in your little Sparkle are now directed by you and not just from what you eat! Consume as much as you want, of any color, and use that to level up, then decide HOW you’d like to evolve. If it was all about consumption, then I should drop more points into my blue. If quests focused on attacking other things, I’d buff up my red. The aforementioned quests also gave me a better sense of not only my own purpose, but also gave me a better idea of the kind of organism I wanted to evolve. This feels more like gates that you’d discover in a game and less like “whatever, let’s go this way.” Sparkle 3 has specific vortexes where you can transition, and, usually, only in one direction. Part of Sparkle 2’s aimless feeling was the ability to simply swim up or down and be in a whole different area with no preamble. Secondly, you don’t just arbitrarily move between the layers of the world anymore. ![]() Instead of progressing when you’ve gotten big enough, Sparkle 3 has you do a couple of chores before jumping ahead to the next field. Sparkle 2 had a handful of questing, sure, but Sparkle 3 has very clear, very straightforward targets to achieve in every area. ![]() Sparkle 3 gives better focus in two important directions. Part of this was great for players looking to simply be adrift in time, but, for those of us who wanted some kind of reason to play, it was daunting. Sparkle 2 left a lot up to the player to decide in terms of the when and where and how to go. First and foremost, it’s more restricted and direction oriented. So, out the gate, there’s a LOT that Sparkle 3 does better than 2. It’s a beautiful tale, and one that basically only ends when you’re kind of bored with the whole thing. Aided only by the occasional omniscient narrator, you decide the evolutionary path you want to follow, get bigger, and, eventually, become a fully formed being in the sense that you take up the entire goddamn screen with your girth. Once again, you’re tasked with taking an organism and helping it grow in whatever direction you decide, bringing life and “purpose” to something that barely exists on a molecular level. Sparkle 3 Genesis is certainly a direct sequel without being a direct sequel, since, well, you can’t port over your evolved species to this third installment (of which only two appear on the Switch). So, for those who are still interested in the concept, if not the execution, I present to you Sparkle 3 Genesis. I’m always baffled by games that don’t lack a cohesive direction, and that’s kind of what I was getting from Sparkle 2. There were some good points, some bad, but, ultimately, it was a bit forgettable. A couple of glances reminded me of the surreal, relaxing experience of swimming around in primordial soup, trying to get bigger without a clear goal in mind. After all, not only was it months ago, but the game itself didn’t stand out on my radar nearly as much as the puzzle titles with the same name. This effect is only cosmetic.I had to do a little bit of mental digging to remember what my time with Sparkle 2 Evo was like. In addition, Premium pets and Itsy-Betsy change form upon evolving to Veteran and Elder. Increasing tiers of Vials and Gold are required for each evolution as follows: Affection is gained by being present when defeating a wave.Ī pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them Pet Abilities.
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